STARWARD ASSEMBLER LIVE

Your Personal AI
Game Builder

Powered by Starward Game Studiosto assemble your dream game.
The platform acts as an autonomous game architect/builder that generates, tests, and plays games natively from natural language.

Join the waitlist now to get early access.

MULTIMODAL GENERATION
SECONDS TO ASSEMBLE
REALTIME AI QA

Vision + Protocol

Most AI agents just look at pixels. Ours hook into the engine memory (GTMCP) to verify absolute truth while seeing what the player sees.

Logic Verification

Does the door actually unlock? Does the inventory update? We test game logic, not just crash reporting.

Generative Native

Built for the future of 'Living Games.' We verify persistence and coherence in Moonlake and Astroblox environments.

assembler_agent_log — zsh — 80x24
assembler run --target=unity_build_v24 --suite=smoke
[14:02:11] Initializing Vision Agent (Gemini-Pro-Vision)...
[14:02:12] Connecting to GTMCP Protocol Layer... CONNECTED
[14:02:15] Scenario: "Complete Tutorial"
[14:02:22] ACTION: Clicked "Start Game"
[14:02:25] STATE_CHECK: Player.Inventory.Count == 0 PASS
[14:02:35] ACTION: Picked up "Rusty Sword"
[14:02:36] STATE_CHECK: Player.Inventory.Contains("Sword") PASS
[14:02:40] WARN: Frame drop detected (15fps) during particle effect.
[14:05:00] SUCCESS: Test Suite Completed. 1 Warning, 0 Errors.

Architect-Led Engineering

Starward is led by Hengstar Gong, a former Staff Engineer at Meta and Senior SWE at LinkedIn.

With deep expertise in Unity, Godot, and Distributed AI Systems, we don't just patch bugs—we architect the systems that prevent them.

We are currently accepting pilot partners for Q1 2026.

Custom Agent Implementation
For Studios (Supercell, Riot, Indie)
Generative Validation
For Platforms (Moonlake, Astroblox)